Of superior institutional quality construction, this scooter is used in schools, day care centers, and roller rinks. It features the "rams-horn" design handlebars with buffer wheels. Used indoors and out, with no motor or batteries, it is a perennial favorite with kids.


  
 
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The Original

Roller Racer
®


How's it Work?

1. Sit on the middle of the seat.
2. Place feet on the handlebars.
3. Grip the handlebars.
4. Swing the handlebars from side to side.
      Don’t just turn them…swing!!


The Roller Racer® is a safe riding device for children following these guidelines.


1. Do not use on or near inclines, roadways, or stairs.
2. Always ride seated, with feet on the handlebars.
3. Wear shoes.
4. One rider at a time.


 


"This Roller Racer is even cooler than my scooter." Andrew Age 14

"I was the first one out of all my friends to get a Roller Racer, that makes me the coolest." Brandon Age 9

 "I would recommend this product to anyone who has children from ages 3.5 years and up."   Shelley Glenn, E.C.E. Supervisor, Locomotion Daycare Centre

 “My mom makes me get off it when its dinnertime, that makes me very sad."  Ty Age 4

 "For your company, organization, or even if you are thinking of your own children, they are a great way to get children more active." Lorraine Hurlbert - ECE, Director, Junior Garden Of Learning

 “This was a better investment than the scooter as my children have used it for 3 years now and it hasn't even broken yet!"  S.Adams-Ontario

 "The children race to see who gets to use the Roller Racers at recess time. Its a great invention".   J.D.Harrison-British Columbia  

 "I have never seen this unit anywhere else. Its a breath of fresh air for the children and they never seem to tire of it".   G.E. Public School

 

Here are some fun games for the Roller Racer®!

RELAY RACES

1) Slalom Race – Requires one Roller Racer® per team. Place all team members at the same end, and lay out cones in front of them in a straight line. Each member rides all the way back and forth, weaving in and out of the cones, and circling around the last cone, racing back to his/her team to hand off the Roller Racer* to the next member in line, until all members have raced.

2) Ball Race - Requires one Roller Racer® per team. Each team member holds a ball between their knees as they race, passing the ball and the Roller Racer® off to the next member.

3) Circle Race – Requires one Roller Racer® per team. Each team makes a circle of its own with a Roller Racer® place in the middle of the circle. Each team member is given a number. The coach then calls out a number, and that member runs to where the Roller Racer® is and exits the circle on the Roller Racer® through the space where he/she was seated. Riders race around their circles and back into the middle of the circle where they started. A team gets a point for each time its member is the first to return to the middle.


TEAM GAMES

1) Roller Balloon – Each team attempts to keep the balloon in the air, by hitting it with their hands while maneuvering around the area on Roller Racers®. The team that keeps the balloon in the air the longest without allowing it to touch the ground gets a point. To add to the difficulty, do not allow the same player to hit the balloon twice in a row. To add to the excitement, have each team start behind a line, and advance the balloon across another line without letting it touch the ground.

3) Roller Racer Hockey – Using a scooter board hockey set, play using Roller Racers.


3) Roller Racer Bowling – One player races down a lane on a Roller Racer where 10 pins or mini cones are waiting. Each rider gets one turn knocking down as many pins as possible for points.

4) Roller Racer Football – 2 even teams form with a large end zone on either end of the gym. A quarterback (not on a Roller Racer) gets 4 attempts to pass a mini football to a player that tries to race to the end zone. If the throw is not complete, it is a first down. A touchdown may be blocked by a 2-handed touch from the opposing team. If there is no score after the fourth try, the ball changes possession to the other team.

5) Sharks & Minnows – (For younger ages, K through 6) All riders that are on scooter boards are “minnows”. 2 or 3 riders are on Roller Racers® and they are “sharks”. The riders spread out all over the gym (ocean). Whistle to begin and the minnows swim all over the ocean. Sharks freeze (eat) the minnows by tagging them. Another minnow may swim by and tap the frozen minnow on the back and free him. If tagged by a shark for a second time, the minnow must turn in the scooter board and wait until a new feeding frenzy begins.


OBSTACLE COURSES

Requires one Roller Racer® per team. Create an obstacle course for individual or team competition, or just for fun. Use cones, make tunnels using chairs with something over them, and use other obstacles to weave around. Obstacle courses may be timed for competition.


SYNCHRONIZED ROLLER RACER®

Two or three riders create synchronized movements on the Roller Racer* --side-to-side figure eights, and other patterns that they can do together. This requires one Roller Racer® for each participant, and it is quite fun!
 

The Roller Racer® has a One Year Limited Warranty.

 If the Roller Racer® is found to be defective during the ONE YEAR warranty period, contact MASON CORPORATION toll free at 800-821-4141. (Please do not return the scooter to the place of purchase.)  As per our discretion, we will replace the defective part or the entire unit.  All Roller Racer® parts are in stock and can be shipped directly to you.  This warranty does not cover damages resulting from misuse of product.   In the event that you receive a damaged box upon delivery, please open and inspect its contents.  In our experience, the heavy-duty, high quality scooter inside is usually without defect.